Here you will customize a Mech that you will use in battle. The goal is to have a lot of customization options with different stats. Your mech will then be tested by a randomly chosen opponent that was assigned to you at the beginning.   

StatusReleased
PlatformsHTML5
AuthorTimLocke
GenreAction
Made withTwine
TagsTwine

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Mech Builder-V1.html 473 kB

Comments

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I think the game does a great job of making choices feel impactful through a clear and logical point system. As a single-player game, the risks are contained within the scoring, which makes it about achieving personal bests. The information provided for each choice is communicated effectively. But I think there can be more story development and context throughout the game.  

I found the game really engaging. The idea of customization and stat value was a really nice touch. The information given was clear and effective. Something you could add on is perhaps a damage and heath system where there is a health ba/ damage based off of the stats you choose and different damages taken and given to monsters.

The concept itself was a really interesting approach to game play in a sci-fi setting. I found myself genuinely engaged and going back and forth to review the specs of who I was up against. Choosing the different parts and reading through the descriptions were also really compelling. Though not having a narrative is a unique and intentional choice, I'd be interested in seeing what it would look like in the game. Having a bit more narrative after you choose your mech parts and going into battle could add another dimension to the game play. I also don't know if it was a bug or intentional, but after you go against your opponent and get your results, there's no definitive end, or a choice to go back. Therefore, I thought it would be interesting to add a bit of narrative there to give the main character a choice to go back and go against another opponent. 

I think the weight of choice is really well executed since it has a very comprehendible point system that is logic based. Since it is a single player game the risk of actions has a contained outcome in score, which in this game fits well it and makes a game of personal best. The amount of information given for each choice was communicated well and efficiently although I think it would be cool to have more story building and context for the whole game itself. I think the game technically is very good and well developed but can definitely be expanded on.